Simile and Metaphor


Simile and Metaphor

In this lesson, students will identify similes and metaphors in given sentences then use code blocks to create a DIY project where two Actors have a conversation and use at least one simile or metaphor. Coding activities include using the “ask” block to write simile or metaphor messages, using an “if-else” block to check if the answer is correct or incorrect, using “say” blocks, and adding the “animate” blocks to program the Actors to talk. Students are provided the necessary visual assets (backgrounds, costumes, Actors) and code blocks in the DIY module.
After completing the DIY module, students will be asked 5 quiz questions that test their knowledge on identifying if a given statement is a simile or metaphor. By the end of the lesson, students will have experimented with coding concepts (e.g., conditionals, input/output, messaging, animation) while reinforcing differences between a simile and a metaphor.

Grade:
Grade 3
Subject:
Math

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