Symmetry


Symmetry

In this lesson, students will play a symmetry collecting game and drag the given symmetrical objects to the pirate Actor. Next, students will follow a step-by-step tutorial in the DIY (do-it-yourself) module to create their own version of the game they just played. They will change the background, program draggable Actors, add sound effects, and make symmetrical Actors react. If students finish early, ask them to look at the bonus section in step 8/8 of the tutorial, which encourages them to add new Actors (both symmetrical and not symmetrical).
After completing the DIY module, students will be asked 5 quiz questions involving symmetry. By the end of the lesson, students will have experimented with coding concepts (e.g., events, loops, conditions, motion, math, events, messaging, input/output, sound playing, costume handling) while reinforcing differences between symmetrical and non-symmetrical objects.

Grade:
Grade 3
Age:
8 9